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Trackmap for gtr2
Trackmap for gtr2





  1. #Trackmap for gtr2 driver
  2. #Trackmap for gtr2 manual

RPLAY Start Mode="0" // 0 = standing start, 1 = rolling start

trackmap for gtr2

MULTI Start Mode="0" // 0 = standing start, 1 = rolling start QUICK Start Mode="0" // 0 = standing start, 1 = rolling startįRACE Start Mode="1" // 0 = standing start, 1 = rolling startĬHAMP Start Mode="0" // 0 = standing start, 1 = rolling start PRACT Start Mode="0" // 0 = standing start, 1 = rolling start TIMET Failure Rate="1" // Mechanical failure rate (0-none, 1-normal, 2-timescaled, 3-season)ĭDUEL Failure Rate="1" // Mechanical failure rate (0-none, 1-normal, 2-timescaled, 3-season)ĭSCHL Failure Rate="1" // Mechanical failure rate (0-none, 1-normal, 2-timescaled, 3-season)ĪRCAD Failure Rate="1" // Mechanical failure rate (0-none, 1-normal, 2-timescaled, 3-season)ĬURNT Start Mode="0" // 0 = standing start, 1 = rolling start RPLAY Failure Rate="1" // Mechanical failure rate (0-none, 1-normal, 2-timescaled, 3-season) MULTI Failure Rate="1" // Mechanical failure rate (0-none, 1-normal, 2-timescaled, 3-season) QUICK Failure Rate="1" // Mechanical failure rate (0-none, 1-normal, 2-timescaled, 3-season)įRACE Failure Rate="1" // Mechanical failure rate (0-none, 1-normal, 2-timescaled, 3-season)ĬHAMP Failure Rate="1" // Mechanical failure rate (0-none, 1-normal, 2-timescaled, 3-season) PRACT Failure Rate="1" // Mechanical failure rate (0-none, 1-normal, 2-timescaled, 3-season) MoTeC Multiple Logs="1" // generate unique filename for each new logĬURNT Failure Rate="1" // Mechanical failure rate (0-none, 1-normal, 2-timescaled, 3-season) MoTeC Minimum Time="20" // minimum MoTeC recording time (sec) Half Rate="0" // 0 = super-high physics rate, 1 = normalĭata Acquisition Rate="10" // rates 1, 2 ,5, *10*, 20, 50, 100ĭata Acquisition File="userdata\vehicledata.spt" Steer Ratio Speed="25.00000" // Speed at which low speed steering lock override ends (for pit navigation, units are meters/sec, 0.0 to disable

#Trackmap for gtr2 manual

Manual Shift Override Time="0.60000" // How long after a manual shift until auto shifting resumes (if auto-shifting is enabled)Īuto Shift Override Time="0.55000" // How long after an automatic shift before user is allowed to manually shift Pit Direction Indicator="1" // Show arrow icon to indicate direction of pit exit Pitcrew Push="0" // When out of fuel in pitlane, allows pitcrew to push car (use throttle and gear selection to direct)Ĭorner Markers="1" // Show corner marker icons to indicate corner severity and suggested gear No AI Control="0" // AI never has control over car (except autopit) Steering Help Functionality="1" // 0 = new help, 1 = new help + grip, 2 = original, 3 = original + grip

trackmap for gtr2

#Trackmap for gtr2 driver

Starting Driver="0" // 0 = driver #1, 1 = driver #2ĪI Controls Driver #2="1" // Whether AI takes control when switching to driver #2 Reserved Vehicle File="GAMEDATA\TEAMS\GT_PRO\AUDI_R8GT\SCUDERIA EVO\00033_SCUDERIA_EVO.CAR" Vehicle File="GAMEDATA\TEAMS\GT_PRO\AUDI_R8GT\SCUDERIA EVO\00033_SCUDERIA_EVO.CAR" Profile Vehicle File="GAMEDATA\TEAMS\GT_PRO\AUDI_R8GT\SCUDERIA EVO\00033_SCUDERIA_EVO.CAR"

trackmap for gtr2

Track File="GAMEDATA\LOCATIONS\Macau_2007\2007_Macau.TRK"ĪI Database File="GAMEDATA\LOCATIONS\Macau_2007\2007_Macau.AIW" I'm using a Wireless pad at the moment, have you come across anything that allows the brake and accel to be mapped to 2 different axis? I've seen the wired pad fix, but not the wireless pad fix. I've had a mess around with the plr file, my slightly edited plr file is below. Hmm, I think the game looks pretty good myself, I do agree it's not the best looking game out there though.







Trackmap for gtr2